Wednesday, October 31, 2012

The skills and equipment collocation of Juggernaut brush map


White hand, I understand: the collocation of skills and equipment

I'm not good at data analysis, not to mention the skills and equipment data.

First of all, as a weapon master proficient understanding of all kinds of weapons is a must.

1. Lightsaber proficient: civilians white hand majoring proficient lightsaber where ghost with the last pick of strange unlimited floating even lightsaber main advantage is that the number of attacks.

Majoring dagger and lightsaber, and weapons are also low strengthened, so a sense of power can rely lightsaber damage increased output equipment with goshawk three sets a number of times and the Raptors, elegy, if the primary repair lightsaber or sword, recommended to draw his sword, the power sets.

Can sense electricity skills: even thrusting, drew out his sword and cut, and the Raptors, and a sense of electrical damage can be superimposed village many large research I will not mention God.

2. Sword Mastery: Tyrant white hand majoring proficient, high strength Sword drew out his sword, 999999, the Sword of the advantage of instant attack force;

And flow to the heart liters damage is also very impressive, equipped with draw his sword, the power of the sleeve is the preferred!

3. Dagger mastery: the current version of the the dagger mastery main advantage of the wind stream the heart stab and sword dance;

Dagger stream heart stab injury, but many of my friends are not used to flow to the heart thorn keys or broken strokes heart thorn in the flow of operations, resulting in few insist.

Adhere dagger proficient white hand from GF3.5 start as a skilled use of stream heart the thorn can save a lot of brush time, especially on the civilian players, a 0 rage can hit 999999 damage .

Said here about the flow heart thorn in the key sequence: first lightsaber even thrusting a strange sense of power (and even thrusting multi-stage attack can also trigger passive awakening), and then press X (X click stream heart time when change dagger), immediately press Z, the last X-closing strokes.

4. Proficient blunt : personally feel blunt advantages of shock wave damage in certain skills, the overall advantage is not obvious, not recommended majoring blunt.

5. Proficient Tachi: Tachi obvious advantages, but not as good as in the output aspect other proficient recommended minor Tachi.

Secondly, the choice of the skills.

1. passive awakening: you white hand to school full passive awakening; especially stacks up to 10 times the passive the awakening the convection heart thorn harm is a greatly improved.

2. flow heart: Soul Calibur will flow heart is a good white hand

The forced flow heart canceled, double flash of blue boxing horizontal push takes a long time to practice, practice makes perfect.

Here to talk about the methods to improve the flow heart stab damage: Skills: stream heart tattoos, stream heart mad full dagger mastery (a short fine seemingly increased 0.5% damage), passive awakening EX flow heart thorn (not out). The (contract best) equipment: worms chain (directly enhance the stab damage), goshawk 3 (to directly enhance thorn injury), true pig Belt (upgrade broken strokes injury) rage dagger (upgrade 20% crit damage), the the yellow dragon Assembly left slot (to be tested), ancient (not out) properties: strength, is strong.

Tuesday, October 30, 2012

Guild Wars 2 PVP core: three server Battle magnificent scenes

"Guild Wars 2" PVP system completely subvert the PVP mode, pay more attention to the interaction and cooperation with competitive, while the core essence PVP system is the world's on the world the war, (referred WvW or WvWvW), the three servers explorers in the same map to compete for awards and expand the brutality of the battle.


Tyria world explorers To participate in WvW, you can press [B] the key open WvW interface


The entering WvW need to wait in line, and can only wait in line on a map.


If the explorers in the queue waiting for an WvW map into a new WvW map, the new map is not at full strength, the explorers remain are waiting in the queue, and join this new map.



If the queue waiting for an WvW map, explorers trying to join the queue of of another full WvW map, asked to confirm the new queue will receive. If you choose "No" remain in a queue, if the election is "will exit the first queue and join them to the second queue.


The need to keep up his comrades into the map, with the co-operation, or go to the supply point of the opponent's attack trouble, or to participate in large-scale team battles. Single action had little effect and is likely to encounter the enemy to surround and annihilate, if the team needs to build siege equipment, supplies need to be carried on the body.


WvW most tragic, especially in the battle, regardless of the offensive or defensive side, are required to pay a painful price.

Saturday, October 27, 2012

The 1.05 Best Farm difficulty: monster strength 0 A3



The 1.05 Best Farm difficulty: A3 to the monster strength 0. That is so far under the monster strength 0 A3 is still very suitable for Farm difficulty.

More and more players began to enter the monster powerful enemies in order to obtain better equipment and benefits, but just 60 players graduate, no money, no equipment no technology to how to do? Community manager, said in the question and answer, three acts monster strength is still a good Farm location, after all, no the monster strength of purgatory the whole has been very simple.

Grimiku:

High monster strength, I can not farm, because the equipment and technology will not work. Then continue MP0 under Farm Act III Feasible? Or a waste of time?

I want to say that there is no monster intensity level of the third act is still a good Farm location. Comparison 1.0.4, the monster is better on the deal. Booty affixes based monster level, the items can also generate better affixes (rather than in accordance with item level), which means that the overall quality of the items greatly improved. These changes can help you to improve efficiency, and then (if you want) and soon you will be able to do the preparation of the additional challenges monster strength.

Thursday, October 18, 2012

"Guild Wars 2" the undead violent stream guardian BUILD experience


A lot of people want to take a handsome large sword, but they have to go with a large sword damage streams, but also have to sacrifice a certain amount of blood itself guardian of the blood has been very little in the CD back to the blood / damage reduction skills when it is easy to fall.

Even, it was said to go hurt flow seems to be no help to the team.

Above considered, I get an all-powerful guardian, stable output at the same time, and to contribute to the team.

What immortal violent stream?

As the name suggests, has been to maintain a stable blood is played violent injury.

BUILD read on the defensive, but in fact behind the injury is not lost to the guardian of the plus points POWER.

This BUILD focuses on two TRAITS:

VALOR-[XI]

Altruistic Healing: Applying a boon to allies heals you.

HONOR-[VIII]

Empowering Might: Nearby allies gain Might for 5s when you land a Critical hit.

2 TRAITS can complement each other, when you hit a fatal blow, not only for the allies brought MIGHT also own blood.

This BUILD advantage:

1. 300 toughness, 300 vitality, make up for the problems of guardian of the blood with the Armor.

2. could have been output (the so-called dead is not a DPS)

3. click out of the "Two-Handed Mastery", reduce the skill window period

4. team increased attack power WVW, a copy of the contribution

This is the guardian of my blood has remained stable, at the same time to make the violence, and contribute to the team a lot.

However, BUILD and did not bring the "violence" of the damage for the Guardian, but there must be a critical strike rate, can play a role

So I added in Radiance 10:00, elected on the Valor Retributive Armor: 5% of Toughness is given as a bonus to the Precision "together with the equipment to make up for the Guardian crit rate.

Equipment, I have selected berserker (+ power, precision, critical damage)

Rune equipment: the superior rune of divinity (+10 to All States; + 2% critical damage)

Weapon runes with: superior sigil of Accuracy (+5% critical chance)


I have a 3000 + attack, 48% +5% weapon runes = 53% crit rate, armor with blood than the general harm flow guardian.

But 3000 + attack but it is still lower than point POWER guardian.

But, based on my BUILD, if you hit a fatal blow, you'll get MIGHT

MIGHT stack to 6,7 layer you attack had 3200 +. (Tried to stack up to 25 layers, attack 3600 +)

With more with law, according to the undead violence flow basically has been formed, but did not maximize function.

Our skills, but also the appropriate choice.


First blood back skills election:

Signet of Resolve:

Passive: Removes a condition every ten seconds.

Active: Heal yourself.

Powerful skills I believe I need a description.

Valor-[V]

Purity: You lose a condition every 10 seconds.

Signet of resolve, and why I would like to choose this trait?

Because the solution of two states at the same time, and many times you use Signet of Resolve, move the CD when it will not lift the state, so with this trait, you can rest assured that go back and forth with it blood, and can reduce accidents occur.

(In order to maintain a certain amount of blood for a long time, I also used the "Signet Mastery: the Signets recharge 20% faster." This TRAIT, 32 seconds will be able to use this skill)

7-9 of skills:

"Hold the Line": Grant Protection and Regeneration to allies.

This move required great contribution to the team, and has played itself BUILD "Applying a a boon to to Enchant - now it adds fully heals you." .. Both damage reduction, but also back to the blood, do not have good skills you?

The 2 strokes & elite skills, as the case may elect skills on the line.

VALOR-[XI]

Altruistic Healing: Applying a boon to allies heals you.

This in the end be able to return to much blood? Basically whenever you crit, you will be able to return to hundreds, together with itself the guardian of the F2 passive skills,

Probably back 6,700 .If you have a bunch of monsters with big sword 2 AOE, back to the blood of thousands .

Integrated with law, will be able to come up with a blood, armor, damage, guardian to help the team.