Tuesday, November 13, 2012
A special percentage DNF fixed damage
1. Fixed damage skills data Detailed
Formula 1: percentage formula:
Ultimately damage= {{(basic physical attack & magic attack + equipment upgrade) * (1 + strength & intelligence / 250) * (skills percentage) * [1 + (attribute strengthen - attribute resistance) / 220] * (1 - monster damage reduction)} + ignore the attack * (underground city level factors)} * (1 + equipped yellow letters bonus) * (1 + broken strokes * 20%) * (1 + critical hit * 50%) * [1 + White on bonus * (1 + broken strokes * 20%) * (1 + critical hit * 50%)
Formula 2: fixed damage formula:
Eventually damage = "{{(the basis of independent equipment upgrade) * (1 + strength & intelligence / 250) * (skill coefficient) * [1 + of (attribute strengthen - Properties resistance) / 220] * (1 - monster relief damage)} + attack disregard * (underground city level factors)} * (1 + equipped yellow letters bonus) * (1 + broken strokes * 20%) * (1 + critical the hit * 50%) * [1 + and white addition * (1 + broken strokes * 20%) * (1 + critical hit * 50%)]
NOTE: fixed damage is not calculated independent, so disregard fixed damage formula calculated item 0
Skills panel data with independent attack is directly proportional to the popular means skills panel / independent attack = skill coefficient
Solid-injury skills coefficient concept: that every point fixed damage of the skill value of 9.2
That fixed damage * 920%
Similarly, we can easily draw awakening skills coefficient of blasting skills panel / solid hurt the value.
2. How to upgrade is the most reasonable?
Here it is necessary to introduce a number: enhance the rate
We upgrade on what basis?
1000 the basis of independence this argument
With reference to the above formula is derived:
Formula enhance the rate = enhance / upgrade before the formula =
[1 + (Strength & Intelligence + lifting force & Int) / 250] * [1 + (attribute strengthen + is a strong amount of lift - Properties resistance) / 220] * [independent attack + independent lift amount]
[1 + (strength & intelligence) / 250] * [1 + (attributes enhanced - attribute resistance) / 220] * [independent attack]
Above formula: Suppose you forged, independent attack 1400, 10, the basis of property right slot attributes of the 30 slots, figure the basis of property enhancement strengthen 40 basic independent 1400, calculated in accordance with the power of 1500 to
How much improvement is considered reasonable?
Then they would have used to enhance the rate formula
For 1500 force increased by 30 forces about (1 +1530 / 250) / (1 +1500 / 250) = 1.017 for 1500 force 30 strength increased approximately 1.7%
Strengthen, hit 12 attributes strengthen card upgrade for 40 attributes about (1 +52 / 220) / (1 +40 / 220) = 1.045 that is for 30 right slot, 12 card is approximately 4.5% increase.
Up to 35 independent about upgrading to the 1435/1400 = 1.025 for 1400 independent
So there is no so-called 1000 independent benchmark value argument. Only enhance this argument
Conclusion:
1. Fixed damage is not ignoring addition, base attack than the normal percentage of special percentage.
2. 1000 independent benchmark value, this assertion is not correct, 100 independent in the end to enhance the number is not calculated in this way, it should be in accordance with the character of existing independent property enhancement, strength & intelligence calculation.
[1 + (Strength & Intelligence + lifting force & Int) / 250] * [1 + (attribute strengthen + is a strong amount of lift - Properties resistance) / 220] * [independent attack + independent lift amount]
[1 + (strength & intelligence) / 250] * [1 + (attributes enhanced - attribute resistance) / 220] * [independent attack]
Similarly, you can use this formula to calculate for independence, strength & intellectual property enhancement equivalent calculation, reference characters panel to pay attention to upgrading.
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NOTE: fixed damage is not swtor credits calculated independent, so disregard fixed damage formula calculated item 0
ReplyDeleteSkills panel data with independent attack is directly proportional to buy swtor credits the popular means skills panel / independent attack = skill coefficient