Friday, December 14, 2012

The gameplay experience of World of Tanks


KV5

I buy a long, long time ago. The car of a body is a weakness, always able to survive the bombardment of the various comments who. The undead Medal of not for car wonderful KV5 born.

Original captain to face 59MM down of the KV5 the situation is not very calm too. Now found almost still able to accept the captain of personal technology is not top, the basic disk can hit a lot of silver coins (except into nine larger room) effective. Gold car born to earn silver coins, why care about it so much.

Vehicle summarize

Beaten the top of the head, died communication soldiers or die loader 2 1 multiple-choice questions.

AMX 50B

It is the last car dealers tide only left a 10 car, perhaps to see literally 50B of 4 bursts of better than 5 bursts. Indeed better than 5 rounds the VS 4 rounds, I reluctantly admitted.

The fastest speed in heavy tanks, the most bizarre frontal armor, the outbreak of the most powerful moments as well as the most helpless literally penetration depth.

50B the first and second rounds is essential. That is the wheels off the opponent's legs tanks, I was using it, destroy countless 1000-1300HP opponent. Why say 1000-1300 50B shells is not broke out the highest damage directly elect its lowest injury, weird frontal armor.

50B of this car, the 120 positive oblique armor your opponent can always jump away shells in some time. Others stop aiming slowly, you will not shake the head and body. Helpless literally penetration depth seems pricey 50B shells penetration depth.

Faced with -7 110E5 hat can be penetrated, 50B is not necessarily playing wear, literally penetration depth 50B than -7 strong.

Vehicle summarize

Wretched guy with the inside of the top car savior of a sudden, the rational use of the frontal armor of the moment the outbreak and strange.

261 project

My garage inside the first one eight artillery, as well as by people other artillery play. The best artillery damage is low, good associate head gun line is very low, good mobile, the most important bayonets God vehicles. Someone always says 261 in relation to the AP, superb technology you use AP played in it?

261 ammunition configuration 15 rounds of HE, three rounds of the AP. Artillery is always HE shells. The AP shells flight speed is slow, can not guarantee a stable output, very Not recommended. Gun line low point used 261 all know, often shells out the opponent in front of a special aiming -4-7 dwarf car. Precise point in addition to looking at personal technology, associate head of the car should be said.

Not, Chatillon artillery out after the second largest. HE shells damage is low, so a lot of people for the AP this occurred often pregnant sense.

A lot of people may be the existence of errors, not Who 261 guns so long, so it's best to combat circle is prolate ellipse. Understandable to occupy the first position the bayonet God vehicles 261 Chatillon artillery want to tell you to fight, it is not, it is the turret in the middle of the car. Want Rush, its former body is always the first to come out to eat a gun.

Vehicle summarize

The steady shock burst representatives, make good use of the high mobility and fast loading steady.

Why sell those former glory.

IS-7

Good mobility always makes it for the first time to reach the position occupied by the medium tanks, sell the face of high output spike era the insanely strong the bottom frontal armor also could not withstand the headlight was infinitely devastated.

IS-4

Era of change model should have classified the level of God car rapid medium tanks it had to return to the garage, or like me, to sell.

Unfortunately, the total is that high penetration depth of the medium tanks played helpless selling angle hit the shoulder.

E100

Very not willing to sell it, to strengthen the facial 10MM armor, a lot of the car can no longer make up their faces, wear dark silver bombs hurt people always people can not help but want to buy a few rounds of gold shells stood even if it is not willing to use.

Sell ??point of reason, lose money, card after a down you sure hit less than 10 rounds, either win or dead.

110E5

Sell ??a comprehensive weaken 10% feel it is worse in other days.

M48A1

Been weakened as to the force, still has high wear deep stable output, the precise shot Takeout, evil crawler absorption performance.

Sell ??tanks, medium tanks, medium tanks, heavy tanks, illegal guns, no location, no lit capital.

Chatillon 25T

Elected the best investigators, the best output, the best the reliable teammate of God car, a down, you do not play more than half of the shells over six opponents tanks is not lit, you are embarrassed to see people.

Sell ??wild team cycling role is not powerful enough, no two teammates team swept the battlefield.

Incidental, Chatillon 25T, single wild is only one word: "I'm tired.

Game truths:

No players do not want the victory regardless of the game or reality, give up on themselves they would not be recognized by anyone.

Make good use of the performance of each tank even if it is really hit not wear withstand the opponent, to fight to the point of time to a teammate.

Ending

Fringe captain the future how to cut the the artillery number of personal views.

Everyone see the basic behind a artillery has a reality to fix the reduced recoil shelf.

Game, whether you can really positive.

-50% Of all the artillery precision

Increase artillery horizon angle.

Then the artillery to press a key, put down or away, behind the holder.

When put down holder, accurate strengthen 35%

Lay down the fixture or Less fixation time is 3 seconds or 4 seconds.

This proposal must be stronger than exacerbate maintenance fees.

Artillery fixed, 3 to 4 seconds, opponents attack car the investigation can not give a bayonet dead more artillery naturally less.

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