Wednesday, December 26, 2012

The chief designer talk "Guild Wars 2" Fractals of the Mists copy improved


Guild Wars 2 chief designer Isaiah Cartwright recently published a blog post, talked about the changes on Fractals of the Mists is about to usher in a copy:

In Fractals of the Mists copy a player because of dropped calls can not re-enter the copy, will give his team a lot of problems. Our new system will allow players to re-link to his team, we understand this situation makes the player feel frustrated, very sorry this fix such a late arrival.

We also made some changes on the players level restrictions. Difficult for players to join a team restrictions, the difficulty of the team and the lowest integral players control this setting makes low integral players to group into a team, so we make changes. Allow any integration level players to the team, the team will be able to select any difficulty, as long as it does not exceed the most difficult of the team. Upon completion of the challenge, all the players will improve a difficulty level, all players will be higher than the difficulty level of the copy activities Kama reward but does not raise the maximum level of difficulty, below a copy of the selected difficulty level players will receive their own copy of the difficulty level of reward.

For example:

Players 1 (level 2)

Players 2 (level 21)

Players 3 (level 21)

Players 4 (level 21)

Players 5 (level 53)

Captain of the copy of the level is set to 21, so after three copies of fragments, a copy of all players level should:

Players 1 (level 3)

Players 2 (level 22)

Players 3 (level 22)

Players 4 (level 22)

Players 5 (level 53) (still 53, but there are additional Karma as an incentive to help others complete copy)

Our goal is to be able to play games together, reducing the limit of the player's team. The program will be launched at the end of this month.

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